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Dnd beyond rogue11/14/2023 ![]() One of the biggest bonuses is the "Psychic Blades" feature, which allows you to spend a Bardic Inspiration to deal additional psychic damage after landing a weapon attack. Just depends on the flavor you want for your character, but if you want a cheery, happy Bard type character it might feel out of place. It involves consuming the shadows of your opponents and imbuing fear on others. The only downside is that it's kind of uh. It's basically "Rogue Light", giving you a lot of abilities that work great for Rogues. now you can do both!įor Bard I would recommend the College of Whispers. ![]() that normally require a full action to utilize and are often less useful than just outright attacking someone. It's main feature is being able to use an object as a bonus action, which drastically increases the value of things like Oil, caltrops, poisons, etc. It has bonuses that specifically make a character better at using objects, picking locks, etc., as well as making your character more acrobatic overall. ![]() As long as you have good DEX it's basically all you need for the subclass. Swashbuckler has the most synergy with Bard, since it overtly gives bonuses based on Charisma, but for a character who specializes in Sleight of Hand techniques I would actually recommend the Thief Subclass. The particulars of your campaign and your party will be far more important than the advice of Internet randos in this case. I would honestly recommend starting as a first level rogue, taking your second level in Bard for Rogue 1/Bard 1, and then approach each new level with the question "if the game died before I got another level-up, what would I want my last level on this character to be?" Get your roguish basics and your bardic basics AQAP, play the character that way, and decide as you go which feels more fun to emphasize. You generally want at least two levels of your 'main' class for each level of your off class, but every game is different and every character will have different needs. If you want to emphasize bardic magic with a dash of roguish talents and criminal seasoning for some extra bite, I would go no higher than three levels of rogue. If you want to emphasize roguish talents with a dash of performance flair and bardic enhancement, I would go no higher than three levels of bard. Swash rogue, on the other hand, is driven by your Charisma and very much plays into the dashing sleight-of-handy charismatic swordsman thing.Īs for How Many/When? That's entirely up to what level you figure the game will be played to and what you want to emphasize. Trickster uses Intelligence as its casting stat, which clashes with your existing stats, and Bard levels kinda cover low-level magical tomfoolery. You may want to consider Swashbuckler roguish archetype, instead. Phandelver and Below: The Shattered Obelisk ![]() Mordenkainen Presents: Monsters of the Multiverse ![]()
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